﻿/*
 * runOnLoad.js: portable registration for onload event handlers.
 * 
 * This module defines a single runOnLoad() function for portably registering
 * functions that can be safely invoked only when the document is fully loaded
 * and the DOM is available.
 *
 * Functions registered with runOnLoad() will not be passed any arguments when
 * invoked. They will not be invoked as a method of any meaningful object, and
 * the this keyword should not be used.  Functions registered with runOnLoad()
 * will be invoked in the order in which they were registered.  There is no
 * way to deregister a function once it has been passed to runOnLoad().
 *
 * In old browsers that do not support addEventListener() or attachEvent(),
 * this function relies on the DOM Level 0 window.onload property and will not
 * work correctly when used in documents that set the onload attribute
 * of their <body> or <frameset> tags.
 */
function runOnLoad(f) {
    if (runOnLoad.loaded) f();    // If already loaded, just invoke f() now.
    else runOnLoad.funcs.push(f); // Otherwise, store it for later
}

runOnLoad.funcs = []; // The array of functions to call when the document loads
runOnLoad.loaded = false; // The functions have not been run yet.

// Run all registered functions in the order in which they were registered.
// It is safe to call runOnLoad.run() more than once: invocations after the
// first do nothing. It is safe for an initialization function to call
// runOnLoad() to register another function.
runOnLoad.run = function() {
    if (runOnLoad.loaded) return;  // If we've already run, do nothing

    for(var i = 0; i < runOnLoad.funcs.length; i++) {
        try { runOnLoad.funcs[i](); }
        catch(e) { /* An exception in one function shouldn't stop the rest */ }
    }
    
    runOnLoad.loaded = true; // Remember that we've already run once.
    delete runOnLoad.funcs;  // But don't remember the functions themselves.
    delete runOnLoad.run;    // And forget about this function too!
};

// Register runOnLoad.run() as the onload event handler for the window
if (window.addEventListener)
    window.addEventListener("load", runOnLoad.run, false);
else if (window.attachEvent) window.attachEvent("onload", runOnLoad.run);
else window.onload = runOnLoad.run;

function ApplyFade(){

//remove the existing gradients
//$( "div.g" ).remove();

//MH - Commented out as this causes all kinds of glitches and seems to have no good function
//$( "ul#sidebar" ).each
//	(
//		function( intIndex )
//		{
//			var jUl = $( this );
//			var jParent = null;
//			var jDiv = null;
//			var intStep = 0;
//			var offsetBottom = 0;

//			jParent = jUl.parent();

////
////			jParent
////				.css( "position", "relative" )
////				.width( jUl.width() )
////				.height( jUl.height()
////				);
////				
//			//alert(jUl.height());

//			for (intStep = 0 ;intStep <= 10 ;intStep++)
//			{				
//				jDivTop = $( "<div class=\"g\"></div>" );
//				jDivTop
//					.css (
//						{
//							backgroundColor: "#FFFFFF",
//							opacity: (intStep * 5 / 50),
//							top: ((50 - (intStep * 5) ) + "px"),
//							left: "0px",
//							position: "absolute"
//						}
//						)
//					.width( jUl.width() )
//					.height( 10 )
//				;
//				jDivBottom = $( "<div class=\"g\"></div>" );
//				offsetBottom = (intStep * 5)+jUl.height()+50;
//				jDivBottom
//					.css (
//						{
//							backgroundColor: "#FFFFFF",
//							opacity: (intStep * 5 / 50),
//							top: (offsetBottom + "px"),
//							left: "0px",
//							position: "absolute"
//						}
//						)
//					.width( jUl.width() )
//					.height( 10 )
//				;

//				jParent.append( jDivTop );
//				jParent.append( jDivBottom );
//			}
//		}
//	)
};